And that's to give players an empowering sense of speed and let them exploit it however they see fit. It certainly tries to move the series forward by adding characters and new features, but it neglects the one thing it needs to get absolutely right. Sadly, Sonic the Hedgehog fails to do just that. Developers just need to distill the essence of those pioneering titles and update the look of the package. For further proof, just boot up one of the original 16-bit games - they play just as well as they did years ago.
It's fun blasting through loops and crazy environments at high speeds. It's a bigger shame than usual because the series holds so much promise. It's not a total disaster - it actually has a few good ideas - but several factors sabotage any hopes for a successful transition to the next-generation. Instead of convincing players that Sonic deserves a second chance, it all but eliminates his chances of a second coming worth remembering. There's nothing wrong with trying to reinvent an old franchise - just make sure it's as good, if not better, than where it started.īut Sonic for the Xbox 360 takes the opposite route. Such is the case with Sonic the Hedgehog. Some of them should just stay put and let gamers remember the way things were. The same thing goes for struggling videogame franchises. Just take a look at The Dukes of Hazard movie.